Original Post
Hi everyone,
I'm learning lighting from NeHe. In the example. the author uses normal vectors to tell opengl which face is "up".
I'm wondering why not use winding instead of normal vector? If I have some complex objects, do I need to give a normal vector for every triangle? Thanks!
Steven
I'm learning lighting from NeHe. In the example. the author uses normal vectors to tell opengl which face is "up".
I'm wondering why not use winding instead of normal vector? If I have some complex objects, do I need to give a normal vector for every triangle? Thanks!
Steven