Original Post
Name: Jeremy Parker
Website: blog (not updated often)
pdEngine at sourceForge (my own engine)
Expected Compensation: Not necessary (though I want credit)
Contact Information: preferably by email
Previous Projects: Vex Studios Jeklynn Heights - left because they went multiplayer
pdEngine - my own Direct3D-based game engine (still working on occasionally)
Experience: Strong C++ and Direct3D (9 and 10) and HLSL, Some C# and XNA, dabbled in Ogre and OpenGL before. Would rather work in C++ than say UDK script (or whatever it's called)
Notes: I'm only 16, so if that puts you off fine, but I point out I'm not some kid who tried to make an MMO in DarkGDK once, I can actually use C++ and native DirectX. I'm based in the UK, which may make contact difficult for some places. I'm off school all summer, but trying to get a small summer job, so whatever programming project I get would still be a large focus.
Website: blog (not updated often)
pdEngine at sourceForge (my own engine)
Expected Compensation: Not necessary (though I want credit)
Contact Information: preferably by email
Previous Projects: Vex Studios Jeklynn Heights - left because they went multiplayer
pdEngine - my own Direct3D-based game engine (still working on occasionally)
Experience: Strong C++ and Direct3D (9 and 10) and HLSL, Some C# and XNA, dabbled in Ogre and OpenGL before. Would rather work in C++ than say UDK script (or whatever it's called)
Notes: I'm only 16, so if that puts you off fine, but I point out I'm not some kid who tried to make an MMO in DarkGDK once, I can actually use C++ and native DirectX. I'm based in the UK, which may make contact difficult for some places. I'm off school all summer, but trying to get a small summer job, so whatever programming project I get would still be a large focus.