Original Post
So I just implemented a rudimentary A* pathfinding for my game. It works fine for a couple dozen units in a 80x80 tiles map, a couple of delay spikes. When I try it in a 100x1000 it gets horrendously slow. This doesn't surprise all that much though. I was wondering how, say, blizzard did it in warcraft 1,2, starcraft 1. Managing pathfinding for hundreds of units in customizable maps.
Any info is much appreciated.
Any info is much appreciated.