Original Post
I am attempting to learn about mmo networking by creating an open source framework for a mmo game. I am interested in how the server side works so I have begun by reverse engineering some open source frameworks such as ryzom and red dwarf.
I know what a monumental task I have, my idea is to create open source framework that supports text based MUD games, it doesnt have to be optimized or powerful, I just want to see how pieces fit together (login, storage, admin, logging etc).
Do you think this is the way to go, and if not , any recommendations?
Thank You
I know what a monumental task I have, my idea is to create open source framework that supports text based MUD games, it doesnt have to be optimized or powerful, I just want to see how pieces fit together (login, storage, admin, logging etc).
Do you think this is the way to go, and if not , any recommendations?
Thank You