Original Post
Like the below picture, the some part of object is not shown on the screen as camera angle(rotation).
The flag is now animating and only the stick of the flag which is not animating isn't rendered on the screen.
But, the flag is rendered normally with wireframe mode.[SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME); ]
What I should look into??

The flag is now animating and only the stick of the flag which is not animating isn't rendered on the screen.
But, the flag is rendered normally with wireframe mode.[SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME); ]
What I should look into??
