Original Post
Hey everyone,
I have a question about the current state of 2D OpenGL programming. I an working on a 2D tile map game and was wondering what is best to use for rendering my maps. To start with I was going to use just the basic glVertex() calls and render quads like that... then I want to move up to something more efficient such as VBOs.
I haven't done a lot of OpenGL programming and it has been some time (years) since I did any serious programming, so I am a bit out of touch with the latest buffers / technologies.
I think I saw Texture Buffer Objects / FBOs, PBOs, etc... can someone make a suggestion on what I would be best focusing my learning on ?
I will be programming this in C++ and already have the groundwork down using SFML.
My goal is to make something like the old school final fantasy games.
Thanks..
Michael
PS: I know I can use SDL or even SFML to do all the 2D stuff, but I would like to use OpenGL for this.
I have a question about the current state of 2D OpenGL programming. I an working on a 2D tile map game and was wondering what is best to use for rendering my maps. To start with I was going to use just the basic glVertex() calls and render quads like that... then I want to move up to something more efficient such as VBOs.
I haven't done a lot of OpenGL programming and it has been some time (years) since I did any serious programming, so I am a bit out of touch with the latest buffers / technologies.
I think I saw Texture Buffer Objects / FBOs, PBOs, etc... can someone make a suggestion on what I would be best focusing my learning on ?
I will be programming this in C++ and already have the groundwork down using SFML.
My goal is to make something like the old school final fantasy games.
Thanks..
Michael
PS: I know I can use SDL or even SFML to do all the 2D stuff, but I would like to use OpenGL for this.