Quick one guys and girls. Looks like I undrestimated how difficult it really is just to get a 3rd party application (3DS, Maya, Blender etc...) made model into DirectX. Seems there are no proper or reliable exporters around at all. I even heard £2000+ 3DS Max copies don't export directly into .x files!!
So it looks like I'm going to have to write some conversion code myself. I've got access to alot of .p3d files which I do have the file format for. I asked on a more code orientated forum they said they believed conversion is entirely possible.
However. With regards to animations stored in DirectX files I am a bit worried. Is it only the keyframes that are stored in .x files or is there some kind of 'extra' matrix information containing intermediate position data between keyframes? If I wrote conversion software would I only have to copy the keyframe data or is it not so simple?
I hope very much DX9's animation controller can just extract keyframes and do the interpolation itself but as I say I don't know if it's that simple.
Could use help here thanks ;o)