Original Post
In the design phase right now for how I will model the terrain in the current game I am creating. I need some advice on doing a heightmap with some extended properties.
The type of terrain I am doing is a 3d heightmap similar to that in Rollercoaster Tycoon 3. The aspect in particular that I want to model is the ability to have vertical faces. This means that there will be multiple height values for each x,y node in the grid.
What is the best type of data structure for modeling a terrain like this? Should I just have 4 "height" values for each grid square or is there a more elegant way to model the terrain?
Thanks in advance!
The type of terrain I am doing is a 3d heightmap similar to that in Rollercoaster Tycoon 3. The aspect in particular that I want to model is the ability to have vertical faces. This means that there will be multiple height values for each x,y node in the grid.
What is the best type of data structure for modeling a terrain like this? Should I just have 4 "height" values for each grid square or is there a more elegant way to model the terrain?
Thanks in advance!
