Original Post
Hi all, I've been here asking questions for some time now.
Those of you who might remember me know that I've been struggling with a globe (and input and a lot of other stuff) in OpenGL.
At the moment I'm trying to move from the old OGL to the new.
However, what I'm here asking today is if anyone's got any ideas for putting textures on a globe.
I've been looking at a lot of different map projections and the one that strikes me as the best would be Robinsons (at least for now). I guess that means that I'll set up my globe texture coordinates so that the correspond to the Robinson Projection.
I've downloaded (or am downloading) the NASA's blue marble next generation set to my computer. 500km/pixel or something like that should give me quite detailed textures. I'm thinking of running them in layers based on how far from the camera the earth is (like all the other globe programs seem to be doing).
I guess it's a quite open question this. If anyone's got any tips or pointers (if you've done anything like this before or are in the same position as I), please just put in your two cents.
I'm interested in all manners of approach to get my globe to look it's best.
I will be adding more effects to my globe as I get the whole thing looking good. I have a shader standing by which changes the texture on the "dark side" with night lights. And I'm trying to figure out how to apply a radial gradient and a glow to my globe's edges.
I'm also trying to figure out how to best do the background stars (textures or self illuminated polygons with a glow shader or something).
So, If you've got any cool ideas on how to proceed, I'd be all ears. I'm alone on this project and am using it to learn and improve my OpenGL skills.
Thank you in advance,
Marcus Axelsson
Those of you who might remember me know that I've been struggling with a globe (and input and a lot of other stuff) in OpenGL.
At the moment I'm trying to move from the old OGL to the new.
However, what I'm here asking today is if anyone's got any ideas for putting textures on a globe.
I've been looking at a lot of different map projections and the one that strikes me as the best would be Robinsons (at least for now). I guess that means that I'll set up my globe texture coordinates so that the correspond to the Robinson Projection.
I've downloaded (or am downloading) the NASA's blue marble next generation set to my computer. 500km/pixel or something like that should give me quite detailed textures. I'm thinking of running them in layers based on how far from the camera the earth is (like all the other globe programs seem to be doing).
I guess it's a quite open question this. If anyone's got any tips or pointers (if you've done anything like this before or are in the same position as I), please just put in your two cents.
I'm interested in all manners of approach to get my globe to look it's best.
I will be adding more effects to my globe as I get the whole thing looking good. I have a shader standing by which changes the texture on the "dark side" with night lights. And I'm trying to figure out how to apply a radial gradient and a glow to my globe's edges.
I'm also trying to figure out how to best do the background stars (textures or self illuminated polygons with a glow shader or something).
So, If you've got any cool ideas on how to proceed, I'd be all ears. I'm alone on this project and am using it to learn and improve my OpenGL skills.
Thank you in advance,
Marcus Axelsson