Original Post
I'm looking at creating a very simple top down 2d scrolling shooter and in order to help create one I've built a very simple map editor. I'm using visual C++ express 2008 along with SDL and the guichan api to create the editor. This is what the editor looks like at the moment:

You can try it here.
I have no experience building anything like this so I'm looking for ideas on:
1. How to best manage the tiles.
2. Creating enemies and in particular how to handle movement(e.g in a game like 1942, you start moving around the screen and then enemies start flying in from the top of the screen), how do I create this effect for the game.
3. Is it ok to mix tiles of different sizes i.e have 64 * 64 tiles with 32 * 32 tiles?
Also any ideas that I should include in the editor would be also be appreciated.
The code is not that great but if you want to have a look at it, you can download it.

You can try it here.
I have no experience building anything like this so I'm looking for ideas on:
1. How to best manage the tiles.
2. Creating enemies and in particular how to handle movement(e.g in a game like 1942, you start moving around the screen and then enemies start flying in from the top of the screen), how do I create this effect for the game.
3. Is it ok to mix tiles of different sizes i.e have 64 * 64 tiles with 32 * 32 tiles?
Also any ideas that I should include in the editor would be also be appreciated.
The code is not that great but if you want to have a look at it, you can download it.

