Original Post
hello all.
im searching for a MegaTexture / Clipmapping for C++ usig DirectX 9
i have tried for too long to understand how to implent it in the open-source project i am at , and after too much time spending on learning i am pretty much exusted from it since it stoped my progress .
im not an expert coder nor i know nothing about directX that is why im after a library or source code to learn from i will also appriciate any help by talking with ppl who made it and will agree if they have some spare time to walk me trough it, it will mean a lot to our project and will be credited .
we are also inviting new people to check out our progress maybe give us feedback or even join in and help us developing a new breed of Game-Engine.
our project is called DOSP - S3GE which stands for DarkGDK Open Source Project - Super 3D Game Engine. this is our Ad/Logo(there is just a bit of Antiallising over the top text that is still a bit of a problem).
http://img818.imageshack.us/img818/1935/s3ge2.png
i am sorry i dont know how to implent the actuall Picture to show on the Thread itself.. so here is a link.
we have a stable SVN of our progress it is pretty amazing.
this is the forum thread on The Game Creator Forum , feel free to cruise it however we still have a lot to work on so dont excpect miricales.
http://forum.thegamecreators.com/?m=forum_view&t=155919&b=22
about this post, i am desperate for any help in MegaTexturing and ClipMapping i know they are a bit diffrent i figured i can use ClipMapping for Terrains and MegaTexturing for 3D Meshes and maybe find a way to combine these 2 and create a new Generation of MegaTexturing , also keep in mind that any help you will give will help everyone else cause it is an open-source and will be able to exctract the MegaTexturing as a Static Library with a Wrapper so other can enjoy it also.
im searching for a MegaTexture / Clipmapping for C++ usig DirectX 9
i have tried for too long to understand how to implent it in the open-source project i am at , and after too much time spending on learning i am pretty much exusted from it since it stoped my progress .
im not an expert coder nor i know nothing about directX that is why im after a library or source code to learn from i will also appriciate any help by talking with ppl who made it and will agree if they have some spare time to walk me trough it, it will mean a lot to our project and will be credited .
we are also inviting new people to check out our progress maybe give us feedback or even join in and help us developing a new breed of Game-Engine.
our project is called DOSP - S3GE which stands for DarkGDK Open Source Project - Super 3D Game Engine. this is our Ad/Logo(there is just a bit of Antiallising over the top text that is still a bit of a problem).
http://img818.imageshack.us/img818/1935/s3ge2.png
i am sorry i dont know how to implent the actuall Picture to show on the Thread itself.. so here is a link.
we have a stable SVN of our progress it is pretty amazing.
this is the forum thread on The Game Creator Forum , feel free to cruise it however we still have a lot to work on so dont excpect miricales.
http://forum.thegamecreators.com/?m=forum_view&t=155919&b=22
about this post, i am desperate for any help in MegaTexturing and ClipMapping i know they are a bit diffrent i figured i can use ClipMapping for Terrains and MegaTexturing for 3D Meshes and maybe find a way to combine these 2 and create a new Generation of MegaTexturing , also keep in mind that any help you will give will help everyone else cause it is an open-source and will be able to exctract the MegaTexturing as a Static Library with a Wrapper so other can enjoy it also.