Original Post
Hello, my name is Pav and I need a little help.
Iv''e begun learning OpenGL in order to program a 3D game,(Adventure RPG) now i''m having a problem with Textures...
It seems that Ogl would only load BMP''s...
they take up a lot of space...
I wanted to know a few things...
1.How Can I compress an image to s3tc format and load it to Visual C++? (I have ATi Radeon, it supports and has extentions for this format GL_EXT_texture_compression_s3tc i think.)
2.Same for DXT1-5.
3.Iv''e read a lot about the Wavelet method to compress images, but i only found an explenation of the wavelet method itself, without regard to compression, can someone help about that?
4.Although I prefer to use my own image format, if i will not be able to compress it with wavelet or something else, im gonna have to use a jpg compression, how can i decompress it and load it?
Thank you!
(i''m building quite a large game, so i cannot use bmp images, i don''t have that many GBytes!!!
)
**> ATi Rules! nvidia doesn''''t...that simple! <**