Original Post
I was wondering how you can access shader constants in Direct3D 9 without using the Effects framework. I know there is a D3DX function to get a constant table but is there a way to do it without D3DX? I'm also aware that in D3D10/11 you use shader reflection to get and set constant buffers. Is there an equivalent in D3D9?
I've been Googling and looking through the DXSDK docs and I can't seem to find what I'm looking for.
I've been Googling and looking through the DXSDK docs and I can't seem to find what I'm looking for.