Original Post
Hi
I am working on a terrain-engine (screenshot) with LOD.
But I have a problem:
If the Difference (look on the picture) is to big, you have to split the polygons. But on the heightmap you can see that already the first split of the Base-Polygons is actually not needed (but it should), because the difference between the middle of the heightmap and the average of the bottom-left/top-right is 0.0f (because at these positions the pixels are black).
So how should I solve this problem?
kudi
Edited by - kudi on August 15, 2001 8:24:30 AM
If the Difference (look on the picture) is to big, you have to split the polygons. But on the heightmap you can see that already the first split of the Base-Polygons is actually not needed (but it should), because the difference between the middle of the heightmap and the average of the bottom-left/top-right is 0.0f (because at these positions the pixels are black).
So how should I solve this problem?
kudi
Edited by - kudi on August 15, 2001 8:24:30 AM