Original Post
I''m using the DelphiGraphics DX8 headers and for example:
var
x : IDirectVertexBuffer8;
works fine, but
x : array[0..9] of IDirectVertexBuffer8;
compiles - but doesn''t work.
In VC this is handled by having LPDirectVertexBuffer8 and PDirectVertexBuffer8, two pointer types.
I didn''t find equivalent pointer types in the Delphi headers (though I didn''t look too long) - anybody can help me out? I definately need the ability to have arrayed textures and vertexbuffers.
ThankS
Henri