Original Post
Hi,
I''ve a file. In this file, I''ve :
Begin Map
Begin Actor Class=LevelInfo Name=LevelInfo1
TimeSeconds=13.775536
AIProfile(0)=166
Level=LevelInfo''MyLevel.LevelInfo1''
Tag=LevelInfo
Region=(Zone=LevelInfo''MyLevel.LevelInfo1'',iLeaf=-1)
Name=LevelInfo1
End Actor
Begin Actor Class=Brush Name=Brush1
MainScale=(SheerAxis=SHEER_ZX)
PostScale=(SheerAxis=SHEER_ZX)
Group=Sheet
Level=LevelInfo''MyLevel.LevelInfo1''
Tag=Brush
Region=(Zone=LevelInfo''MyLevel.LevelInfo1'',iLeaf=-1)
Begin Brush Name=Brush
Begin PolyList
Begin Polygon Item=Sheet Flags=264
Origin +00128.000000,+00128.000000,+00000.000000
Normal +00000.000000,+00000.000000,-00001.000000
TextureU -00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,+00001.000000,+00000.000000
Vertex +00128.000000,+00128.000000,+00000.000000
Vertex +00128.000000,-00128.000000,+00000.000000
Vertex -00128.000000,-00128.000000,+00000.000000
Vertex -00128.000000,+00128.000000,+00000.000000
End Polygon
End PolyList
End Brush
Brush=Model''MyLevel.Brush''
Name=Brush1
End Actor
End Map
I''d like to only conserve this part and writting in another file :
TextureU -1.000000,0.000000,0.000000
TextureV 0.000000,1.000000,0.000000
Vertex 128.000000,128.000000,0.000000
Vertex 128.000000,-128.000000,0.000000
Vertex -128.000000,-128.000000,0.000000
Vertex -128.000000,128.000000,0.000000
How can I do ?
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Leyder Dylan
http://ibelgique.ifrance.com/Slug-Production/