Original Post
Hello !!
Here''s another lame question from me....but f*** it
: In my 2D iso game I want to use "half" transparent shadows. I am using DirectX7(DDraw), and the only thing I can do is full transparency using surface color key (DDBLT_KEYSRC). So, how do i manage "half" transparency ???? I heard smth about alpha channel....I''d appreciate any kind of help !!
Thanx !!
Life lived unexplored is life not worth living !