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Attribute Buffer Problem

Started by Smigss Jul 25, 2010 at 4:51 PM 0 replies 700+ views
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Smigss
Smigss
Using DX10 when i send an attribute buffer to the mesh using SetAttributeData() do i also have to manually update the attribute table even if i optimize the mesh or does it automatically create all the start points and counts during optimization?

Because i currently have a 7 subset object and all the values for everything during runtime are correct including the attributebuffer values i passed into the mesh but it's all being drawn on the first subset.

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