Original Post
Using DX10 when i send an attribute buffer to the mesh using SetAttributeData() do i also have to manually update the attribute table even if i optimize the mesh or does it automatically create all the start points and counts during optimization?
Because i currently have a 7 subset object and all the values for everything during runtime are correct including the attributebuffer values i passed into the mesh but it's all being drawn on the first subset.
Because i currently have a 7 subset object and all the values for everything during runtime are correct including the attributebuffer values i passed into the mesh but it's all being drawn on the first subset.