Original Post
Hy.
I have created a fbx for skinned mesh importer.
My problem is that i can't find the bones index of any bone in the skeleton , these bone index are for to be clear the values to send as boneindexes in the vertex structure:
Position
Normal
BoneIndexes
Wheights
ecc....
, i try to use an incremental value in the traverse of the skeleton but i see that is not correct.
I have created a fbx for skinned mesh importer.
My problem is that i can't find the bones index of any bone in the skeleton , these bone index are for to be clear the values to send as boneindexes in the vertex structure:
Position
Normal
BoneIndexes
Wheights
ecc....
, i try to use an incremental value in the traverse of the skeleton but i see that is not correct.