Original Post
Is there a way to determine the combined amount of memory in use by all resources ( vertex/index/texture-buffers etc.) I have created? It doesn't really matter whether the API's manager is keeping them in system or video mem. I only need a rough indication I can keep an eye on when creating content.
Direct3D 9 used to have this function: getAvailableTextureMem(), but I can't find a direct DX10 alternative.
Thanks
Direct3D 9 used to have this function: getAvailableTextureMem(), but I can't find a direct DX10 alternative.
Thanks