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D3D10 memory usage

Started by eppo Aug 16, 2010 at 3:05 AM 0 replies 1.1k views
Original Post
eppo
eppo
Is there a way to determine the combined amount of memory in use by all resources ( vertex/index/texture-buffers etc.) I have created? It doesn't really matter whether the API's manager is keeping them in system or video mem. I only need a rough indication I can keep an eye on when creating content.

Direct3D 9 used to have this function: getAvailableTextureMem(), but I can't find a direct DX10 alternative.

Thanks
Demirug
Demirug
No there isn’t just a function as you can create resources as long as you have addresses space. The only thing you can do is counting the memory consumption by your own.

Btw: The getAvailableTextureMem method could not trust, too.

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