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Gravity Kills source code

Started by KalvinB 0 replies 200+ views
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KalvinB
KalvinB
A few of you have already downloaded Gravity Kills(5353kb) and may be wondering "how''d he do that?" So I''ve decided to release the source (116kb). The original QuickBASIC file is included which is 102 lines of code which is pretty straight forward as to how the actual game works. The DirectX version is 1817 lines of code. Included is the entire project workspace (no media files) which will get you basically a template for using DDraw, D3D, DInput, and DSound 7 for your own game. It took about 1 hour to write the QB version and 6 hours to put together the DX version so the code is pretty sloppy. I''m sure it could be cleaned up quite a bit. It was written as a tech test. If your computer runs Gravity Kills, it will run Tombstone: Vendetta. If by compiling the code your computer is somehow damaged...you did something wrong and it''s not the project''s fault. Ben [Icarus Independent | Jump Down The Rabbithole | Tombstone: Vendetta ]

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