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Seeking programmer for RPG

Started by Xandamere Aug 26, 2010 at 10:20 AM 2 replies 550+ views
Original Post
Xandamere
Xandamere
Team name:
No official team name.

Project name:
Midnight Rising (tentatively, might well change in development).

Brief description:
The concept is for an immersive, in-depth text-based MUD in a fantasy setting. Why a MUD, you ask? Well, as a project with the primary goals of creating something fun and providing experience/something to put on a resume, a MUD is something reasonably achievable. I don't have grand dreams of making the next World of Warcraft or GTA. I selected a text-based MUD because I want to make something that can feasibly be worked on and finished by an indie team, and MUDs can provide great depth to showcase storytelling and gameplay.

For an idea of the kind of depth I'm shooting for, look at www.achaea.com or www.avalon-rpg.com.

Target aim:
Free to play with purchasable items and bonuses.

Compensation:
Should the game generate revenue, it will be shared amongst the team after server/web hosting expenses are paid.

Technology:
At this point, I don't know. That will be up to the lead programmer.

Talent needed:
At this point I am looking for one lead programmer to get the basic engine (allowing players to connect, create a character, walk around a few rooms, etc.) up and running. Once that is done we will likely look for additional people.

Team structure:
Myself (Matt McComb): Lead designer and producer.

Website:
None yet.

Contacts:
xandamere@gmail.com

Previous Work by Team:
Past experience includes:
-Miscellaneous content writing for Avalon (www.avalon-rpg.com)
-Story development for Sword of the New World (http://www.allgame.com/game.php?id=52037&tab=credits)
-Industry experience (I've worked at Blizzard Entertainment, K2 Network, and Aeria Games over the last ~5 years).

Additional Info:
The primary driver of the game is going to be player interaction. The game will include combat, economic, political, and social systems, all of which revolve around other players. This isn't a "monster-bashing" MUD, rather, it is an immersive world in which players find themselves in control of the evolving history of the land, helping to write it via their actions, successes, and failures. Players can go into politics and become leaders of factions, wage war against other factions, farm, mine, own land, and more.

Feedback:
ANY


[Edited by - Xandamere on August 26, 2010 12:36:40 PM]
Vincent_M
Vincent_M
This looks pretty good. How solid is your design? I'd like to hear more about this. I am also looking for more development experience to add to my repertoire with individuals that have some skill in game design. I am a programmer. I've worked with C/C++, C#, OBJ-C, PHP, VB.NET, and HTML. I've worked on PC, Linux, Unix, Mac, iPhone, and XBox 360 (XNA Framework). I also have an iPhone app out called Blitz Blok.

I'm not too familiar with MUDs. I did some research on it, and it appears to be more like a pen-and-paper RPG, or text-based DOS RPG from the 80's.

The idea of allowing the character to create factions, mine, farm, etc. sound more like MMORPG elements. Do you intend for this game to become an MMORPG, or is it more of a private multiplayer game where players can team up with their friends?

I can program the current tasks you require: connecting players to the game in a peer-to-peer or client-server topology, create characters, and walk around rooms.

Is this game going to be 2D or 3D? Also, what are you looking for in a character creator? Do you just want to allow the player to choose a class, configure the players stat points (some games do this), and select a skin to play as?

I also have a multi-platform engine I have been developing. It currently specializes in 3D games, but it can be used to accelerate 2D game development as well. This engine was also designed to run on iPhone platforms too, so if you wanted this game on iPhone or iPad, I have a developer's license to do that.
Xandamere
Xandamere
No way, I've played Blitz Blok! It's a great little game, I've enjoyed it quite a bit. Nice work!

Regarding this game, well, *I* would like to think the design is pretty solid indeed. I have a good amount of experience working in games in general and MUDs in particular, and think it's still a good genre, even if a bit niche. If you're looking to gain experience for your resume (which is my primary goal, besides creating something fun), I think it's a great genre, because you can create a very deep, complex game with less work than, say, trying to make a full-fledged MMORPG.

I suppose by definition this IS an MMORPG, but because it's text-based I don't tend to think of it in the same class as a graphical MMO. But the idea is for it to be a large world with (hopefully) dozens to hundreds of simultaneous users.

Just to clarify, the game will not be 2 or 3D, it will be 0D (1D?). It's entirely text-based, there are no graphics to speak of.

If you're interested, why don't you send me an email, to xandamere@gmail.com and we can discuss it further, either via email or Google Talk if you use it.

Thanks for the interest!
Vincent_M
Vincent_M
Sounds great! I sent you an email. I just got GoogleTalk downloaded and setup. My contact information for that is also included in my email.

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