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Metroid: Other M - Whoa, whoa whoa! Slow Down! I need to process this!

Started by zyrolasting Aug 28, 2010 at 10:11 AM 3 replies 1.3k views
Original Post
zyrolasting
zyrolasting
The upcoming Metroid: Other M has made me experience an emotion I did not know I was capable of feeling. I felt excitement that such a daring change was being made and I wanted to be a part of it, but I felt dirty because I would be leaving what made me love Metroid in the first place if I bought it.

Various online sources have expressed disappointment with the story and Samus' personality, while praising the other avant-garde elements. I think it looks amazing, but disconnected from the surreal, silent and serene mood I enjoyed drowning in.

Regardless, the major push the game has made seems like a much-needed wake up call to VG companies who will not take risks. The impact of this release is only made more intense by the fact that it is a trusted brand to begin with. To me, this is like Jif peanut butter suddenly being made out of almonds with little change in taste... and it glows in the dark.

I get the feeling Nintendo is ignoring the conservative views of gamers like me because they know I will enjoy what they have planned next, even if they had no research to back it up. Still... I have my doubts. I only hope that it is the beginning of the end of Metroid AS I KNOW IT, instead of the end of Metroid altogether.

Is Metroid: Other M an effective guinea pig for a braver, more creative future in games?
jpetrie
jpetrie
I don't know where you're sourcing all that from... I haven't seen anything that suggests the story will be anything novel in any way, other than (as you noted) being a departure from the more traditional lack of a rigid plot that Metroid games have had (although really this ended shortly after Super Metroid).

I played it at the NoA offices a while back and it was nothing special, gameplay-wise -- almost, unfortunately, a bit of a disappointment. I think it's marred by the control scheme. It felt like Prime with more gimmicks and a third-person view. The experience downgraded the game from "something I'll buy a Wii for" to "something I'll borrow a Wii for."
zyrolasting
zyrolasting
Quote:
I don't know where you're sourcing all that from...


Borderline fanboyism, really. It's against my character, but the change is just huge to me.

Quote:
being a departure from the more traditional lack of a rigid plot that Metroid games have had (although really this ended shortly after Super Metroid).


True, but I detested the inclusion of military characters since they are painfully predictable and kind of a bore to have around. Although the Galactic Federation has been around since the early releases, they kept to themselves. I think this was meant to be the case for the majority of Other M too, so thank god for that.

Quote:
played it at the NoA offices a while back and it was nothing special, gameplay-wise -- almost, unfortunately, a bit of a disappointment. I think it's marred by the control scheme.


I like the idea of working with multiple camera positions for different gameplay styles. It may be awkward at first, but I do not see much harm in it becoming more generally accepted. Ehhh, then again, I haven't played the game yet.
LockePick
LockePick
Quote:
Original post by zyrolasting
Is Metroid: Other M an effective guinea pig for a braver, more creative future in games?

New Super Mario Bros sells far better than Super Mario Galaxy.

And from all reports I've read it's not brave or creative at all. It's the same game as always with the added 'benefit' of a patronizing, poorly written intro sequence and the occasional pretty cutscene and some melee moves.

Brave and creative would be Nintendo actually making a new damn franchise.
Benjamin Heath
Benjamin Heath
I saw an ad for that yesterday. *shrug* That is the extent of my insight and interest.

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