Original Post
Hello all
I'm developing an app that is used by ~500 users, and got some bugreports recently from different machines with different GPUs. All of them are about strange behavior of VertexBuffer9.Lock(DISCARD) function - it returns NULL pointer. I've no idea how to reproduce this bug and how to solve it :(
Any ideas what's the problem?
Cheers,
shkin00
I'm developing an app that is used by ~500 users, and got some bugreports recently from different machines with different GPUs. All of them are about strange behavior of VertexBuffer9.Lock(DISCARD) function - it returns NULL pointer. I've no idea how to reproduce this bug and how to solve it :(
Any ideas what's the problem?
Cheers,
shkin00