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.X exporting Issues

Started by minimari 1 reply 1.2k views
Original Post
minimari
minimari
I am having issues exporting a model from 3DS Max to .x. Its an animated mesh(cat tools) with textures and when I export it and view it in the DX Viewer this is the error it gives me and the verts just pull and go crazy.


Loading model - C:\Documents and Settings\Admin\Desktop\still.X
Tangents and Binormals cannot be generated without a 2-element or greater texture coordinate at TEXCOORD0. Please use DXOps to UV-Atlas your mesh.
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: Loading effect 'Resource:#103'
Tangents and Binormals cannot be generated without a 2-element or greater texture coordinate at TEXCOORD0. Please use DXOps to UV-Atlas your mesh.
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'' material 0 - No effect instance specified.
Reverting to the default effect.

If anyone knows why or can suggest to me and my team what to do about this issue it is much appreciated!! thanks!!
hossainiir
hossainiir
hi,
we had so many problem in exporting x from 3dmax and maya, finally we used this plugin in 3dmax "XPorter" and worked very well,although in exporting some unduly data are contained,try this.

if you find another way to exporting ,i will be happy to know.
???? ?? ??? ???? Persian Gulf
minimari
minimari
I see, well thank you

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