Original Post
Hi..
I'm using Coldet to detect a collision between two meshes. All works fine. But, the Coldet only return the first point of collision and I need many points. How can I get more than one point? Or.. how can I test again evading the hitteds points?
I could set a new collision mesh, without these selected triangles, but my mesh have more than 300.000 triangles. =/
Anyone can help me?
I'm using Coldet to detect a collision between two meshes. All works fine. But, the Coldet only return the first point of collision and I need many points. How can I get more than one point? Or.. how can I test again evading the hitteds points?
I could set a new collision mesh, without these selected triangles, but my mesh have more than 300.000 triangles. =/
Anyone can help me?