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model export issue

Started by masterchange 6 replies 2.1k views
Original Post
masterchange
masterchange
Hi, i try to export a model at .fbx format from 3ds max and when i'm exporting i got this error.
The FBX Plug-in has detected turned edges on Editable Poly objects. In order to preserve these edges, the plug-in has triangulated these Poly objects into Editable Mesh objects.
The following Poly objects are affected:
-Box003

And then when i load this model and its texture to xna i got some interresting result.
The ground is ok but the walls are terrible.
http://img84.imageshack.us/img84/1282/issue.jpg

also this is the unwrapping render at 3ds max
http://img824.imageshack.us/img824/5218/weeu.jpg

Thnaks for replies.
VitaliBR
VitaliBR
How you changed the uvwmap in 3ds max?
http://mateusvitali.wordpress.com/
masterchange
masterchange
Quote:
Original post by VitaliBR
How you changed the uvwmap in 3ds max?

i don't understand what you mean
VitaliBR
VitaliBR
You did the model in 3ds max?

You just applied the texture on the wall or changed its uvw in 3ds max?
http://mateusvitali.wordpress.com/
masterchange
masterchange
i did it at 3ds max, and i used unwrap uv modifier to change its uv.
starman2049
starman2049
How about converting to Editable Mesh in Max and then exporting/seeing how it looks?
My Apps:Putt Nutz
masterchange
masterchange
Quote:
Original post by starman2049
How about converting to Editable Mesh in Max and then exporting/seeing how it looks?

the result is still same

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