Original Post
Hi, i try to export a model at .fbx format from 3ds max and when i'm exporting i got this error.
The FBX Plug-in has detected turned edges on Editable Poly objects. In order to preserve these edges, the plug-in has triangulated these Poly objects into Editable Mesh objects.
The following Poly objects are affected:
-Box003
And then when i load this model and its texture to xna i got some interresting result.
The ground is ok but the walls are terrible.
http://img84.imageshack.us/img84/1282/issue.jpg
also this is the unwrapping render at 3ds max
http://img824.imageshack.us/img824/5218/weeu.jpg
Thnaks for replies.
The FBX Plug-in has detected turned edges on Editable Poly objects. In order to preserve these edges, the plug-in has triangulated these Poly objects into Editable Mesh objects.
The following Poly objects are affected:
-Box003
And then when i load this model and its texture to xna i got some interresting result.
The ground is ok but the walls are terrible.
http://img84.imageshack.us/img84/1282/issue.jpg
also this is the unwrapping render at 3ds max
http://img824.imageshack.us/img824/5218/weeu.jpg
Thnaks for replies.