Original Post
Using : D3D9 and shader model 2.0
Is it possible to perform alpha blending in the pixel shader and not have the color output (from said pixel shader) sent to the blending stage? If so, how?
Also, is it possible to set clear all the alpha blending settings that were called through m_pd3dDevice->SetRenderState() back to default?
Is it possible to perform alpha blending in the pixel shader and not have the color output (from said pixel shader) sent to the blending stage? If so, how?
Also, is it possible to set clear all the alpha blending settings that were called through m_pd3dDevice->SetRenderState() back to default?