Original Post
I'm currently using OpenGL ES 1.1 (can't stop to learn 2.0 GLSL at the moment) and I'm using the Matrix Palette Extension to do skeletal animation...
Everything I've tested so far is working marvelously.
I can go up to 4 bones of influence as a max value for the hardware. The question I have now, is of performance as more are used for influence. I already know the issues with memory, as storing more weight values increases the weight array and bone index array sizes quite a bit. I'm ultimately more concerned about whether or not there is a known performance decrease when allowing more bones to influence a verts position in general. I'll would consider using the max of 4 if there isn't a reason besides memory not to.
thanks everyone,
max
Everything I've tested so far is working marvelously.
I can go up to 4 bones of influence as a max value for the hardware. The question I have now, is of performance as more are used for influence. I already know the issues with memory, as storing more weight values increases the weight array and bone index array sizes quite a bit. I'm ultimately more concerned about whether or not there is a known performance decrease when allowing more bones to influence a verts position in general. I'll would consider using the max of 4 if there isn't a reason besides memory not to.
thanks everyone,
max