Original Post
Hello.
I would to use a texture using the same shader but for render more models separately.
Eg with a EXT_transform_feedback with which I would render different models with the same geometry and texture
The texture must be removed from the shader (cg use) and then reload it or you can simply leave the texture in the GPU?
what is the size that the best performance for a texture or the size of the amount of textures in a model?
Thank you.
I would to use a texture using the same shader but for render more models separately.
Eg with a EXT_transform_feedback with which I would render different models with the same geometry and texture
The texture must be removed from the shader (cg use) and then reload it or you can simply leave the texture in the GPU?
what is the size that the best performance for a texture or the size of the amount of textures in a model?
Thank you.