Original Post
I'm using XNA 3.0 C# in VS 2008.
I've created a XNA game (not complete yet) and I want to create its setup.
I've added a new Setup project. It detects only .Net framework in dependencies, not XNA.
I saw an option 'Add Assembly'. There I mentioned the dll files which I have used in my project.
Will the game run on a PC not having .Net and XNA?
Will it extract the required dll files to their required locations (I think "c:\windows\system32\")?
Or shall I have to include the XNA 3.0 setup in my game setup to run it?
I also came across an option 'Prerequisites' which asks for the required software setups to run the game. I mentioned there what is required (windows installer, .net framework and XNA).
Now is it necessary to mention the software setups required when I've mentioned the Assemblies?
How to make my game setup run the game in every PC.
I've created a XNA game (not complete yet) and I want to create its setup.
I've added a new Setup project. It detects only .Net framework in dependencies, not XNA.
I saw an option 'Add Assembly'. There I mentioned the dll files which I have used in my project.
Will the game run on a PC not having .Net and XNA?
Will it extract the required dll files to their required locations (I think "c:\windows\system32\")?
Or shall I have to include the XNA 3.0 setup in my game setup to run it?
I also came across an option 'Prerequisites' which asks for the required software setups to run the game. I mentioned there what is required (windows installer, .net framework and XNA).
Now is it necessary to mention the software setups required when I've mentioned the Assemblies?
How to make my game setup run the game in every PC.