Original Post
Is it possible that instead of using SetTransform on the device, you do the vertex manipulation yourself?
I'm looking at an old (3D) game made with DirectX 6 and noticed it never uses SetTransform (except once for D3DTS_PROJECTION at the initD3D phase), which was the reason I ask this question. (I dont have the source code, I'm looking with an assembler)
I'm looking at an old (3D) game made with DirectX 6 and noticed it never uses SetTransform (except once for D3DTS_PROJECTION at the initD3D phase), which was the reason I ask this question. (I dont have the source code, I'm looking with an assembler)