Original Post
Greetings,
Our team is planning on making a game related to the Dungeon Keeper universe. Not an exact replication, but somewhat similar.
The engine should support digging through terrain, claiming the terrain, resource management, indirect unit control, etc.
Basically, it is a classic real time strategy engine, with some adjustments.
The question is:
Is it possible to create such an engine at your own with limited human resources (1 programmer)? If not, is it possible to buy an engine that would let us implement our own features into it? If yes, could someone please name a few engines that could be used for such a purpose?
Thank you.
Our team is planning on making a game related to the Dungeon Keeper universe. Not an exact replication, but somewhat similar.
The engine should support digging through terrain, claiming the terrain, resource management, indirect unit control, etc.
Basically, it is a classic real time strategy engine, with some adjustments.
The question is:
Is it possible to create such an engine at your own with limited human resources (1 programmer)? If not, is it possible to buy an engine that would let us implement our own features into it? If yes, could someone please name a few engines that could be used for such a purpose?
Thank you.