Original Post
Hi all,
I am looking to bolster the performance of my input manager in my DirectX C++ PC Engine and I wanted to know what would be the best approach to getting gamepads into such an input manager.
If possible I want people to be able to plug in any gamepad and to be able to get some sort of response in the code. I was thinking are there any particular windows message events that are sent when a gamepad is connected?
If anyone has some experience with this field your help would be much appreciated, I know you can use direct input to get stuff like Xbox360 controllers to work, but I wanted to look at a more generic solution.
Cheers all.
I am looking to bolster the performance of my input manager in my DirectX C++ PC Engine and I wanted to know what would be the best approach to getting gamepads into such an input manager.
If possible I want people to be able to plug in any gamepad and to be able to get some sort of response in the code. I was thinking are there any particular windows message events that are sent when a gamepad is connected?
If anyone has some experience with this field your help would be much appreciated, I know you can use direct input to get stuff like Xbox360 controllers to work, but I wanted to look at a more generic solution.
Cheers all.