Original Post
Turn based strategy.
There is land (one variable describing number of plots of land) and population (one variable). Each plot of land allows 1 building, unoccupied land is considered farmland. Buildings are the most important things in the game, these produce things. Population is used to generate taxes.
Example: you have 100 acres of land, 10 of it is used up by factories, remaining 90 is farmland, you have also 500 population that pay 1 gold per turn each.
So far so good, but now I have dilemma, should buildings (and farmlands) require workers to operate? Land is obtained irregularly via exploration or conquest while population growth is constant and predictable. On one hand population as workers would be nice as progress flow controller (no point acquiring more land you can chew) on the other it is difficult to balance since mostly you will have too much or not enough population...
Another question is what other uses population can have?
There is land (one variable describing number of plots of land) and population (one variable). Each plot of land allows 1 building, unoccupied land is considered farmland. Buildings are the most important things in the game, these produce things. Population is used to generate taxes.
Example: you have 100 acres of land, 10 of it is used up by factories, remaining 90 is farmland, you have also 500 population that pay 1 gold per turn each.
So far so good, but now I have dilemma, should buildings (and farmlands) require workers to operate? Land is obtained irregularly via exploration or conquest while population growth is constant and predictable. On one hand population as workers would be nice as progress flow controller (no point acquiring more land you can chew) on the other it is difficult to balance since mostly you will have too much or not enough population...
Another question is what other uses population can have?