take a look at AI example
nanoWorld game application
http://files.mail.ru/Y2ZM8O
[Edited by - YuraAntonenko on October 25, 2010 3:34:17 AM]
AI example: nanoWorld game application
Quote: Original post by YuraAntonenko
take a look at AI example
nanoWorld game application
nobody comment?
[Edited by - YuraAntonenko on October 25, 2010 3:51:51 AM]
Nice, I am assuming that white is a herbavore and red is a carnivore. I have an old dos program just like this except it used a noise generated land mass.
Only problem I saw was that they tend to get stuck on the wall, you might want to try a wrap around map or reversing their direction when they reach the wall...
Only problem I saw was that they tend to get stuck on the wall, you might want to try a wrap around map or reversing their direction when they reach the wall...
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Quote: Original post by LancerSolurus
Nice, I am assuming that white is a herbavore and red is a carnivore. I have an old dos program just like this except it used a noise generated land mass.
Only problem I saw was that they tend to get stuck on the wall, you might want to try a wrap around map or reversing their direction when they reach the wall...
it takes 5 or 10 minutes they learning something interest. they make group behavior and bands. and near the walls they have a lot of group behavoir.
give them some minutes. they improove fast.
Will do, didn't realize it was a learning based AI. Only ran it for about 3 minutes the first time.
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