So, I've got my model rigged, and plan to use mostly Max-included motion capped animations (.bip), as well as some stuff imported from Mixamo for game animations. The problem I am running into is in trying to animate my character model holding props that are bound to BOTH hands (rifles etc.).
With the right hand, I can get away with linking a dummy-attached weapon to the dummy-attached biped hand. However with the left hand, I can not do this, so I am trying to IK link the left hand to the rifle. While this seems to work, as soon as I import an animation, my IK link breaks, and only the linke between the rifle and right hand remain.
I feel like I must be missing something (importing animations by limb only?) but I figured someone on these boards could help, or direct me to a more 3ds max focused one.
Thanks
Animating 2 Handed Weapons/Props in 3ds Max
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