Original Post
A light source at distance d1 from a object attenuates at 1/(d1*d1). If the point at which the light hits a object is at distance d2 from the camera shouldn't the light also attenuate by 1/(d2*d2) as it travels from the reflection point back to the camera? I know sonars works this way but I don't really see lighting calculations done like this. Anyone know why?
