Original Post
Team name:
Fathom Software
Project name:
Undecided
Brief description:
I'm Looking for another talented or many other
talented programmers to assist in crafting an
advanced real time rendering engine using DX11
and C,C++ or C#.
Target aim:
Freeware w/ limited license
Compensation:
none or royalties
Technology:
High End PC market:
advanced DX11 features:
Features that have already been tested in other
engines that I want to include are:
-Real time voxel map based scene tracing:
-this allows for real time specular and
diffuse global illumination
-world space ambient occlusion rendered
dynamically for all geometry (both static and
dynamic/animated)
-real time area lighting casting physically
correct shadows
-radiosity lighting via traversal of the
voxel map using compute shader
-Integrated displacement mapping via hardware
-shadow mapping system capable of handling
unlimited lights (of course performance is a
limitation but that doesn't mean it shouldn't
be supported)
-HDR and true value rendering that takes into
account monitor
brightness and contrast ratio.
-basic animation (unless we can find someone
more experienced in this)
-post processing, etc
Talent needed:
Passionate and talented graphics or general programmers.
Team structure:
Just me and some artists. I can implement the above features with a bit of help (it takes forever otherwise).
Website:
None Yet
Contacts:
mikea@umd.edu
Previous Work by Team:
Graduate research at UMD CP - worked on procedural noise generation and real time global illumination techniques.
I was the lead graphics programmer for GroundTactics game (was scraped due to lack of funding)
Additional Info:
I will post some pics soon - if your interested send me an email and I can send you demos, pics, etc
Feedback:
ANY
Fathom Software
Project name:
Undecided
Brief description:
I'm Looking for another talented or many other
talented programmers to assist in crafting an
advanced real time rendering engine using DX11
and C,C++ or C#.
Target aim:
Freeware w/ limited license
Compensation:
none or royalties
Technology:
High End PC market:
advanced DX11 features:
Features that have already been tested in other
engines that I want to include are:
-Real time voxel map based scene tracing:
-this allows for real time specular and
diffuse global illumination
-world space ambient occlusion rendered
dynamically for all geometry (both static and
dynamic/animated)
-real time area lighting casting physically
correct shadows
-radiosity lighting via traversal of the
voxel map using compute shader
-Integrated displacement mapping via hardware
-shadow mapping system capable of handling
unlimited lights (of course performance is a
limitation but that doesn't mean it shouldn't
be supported)
-HDR and true value rendering that takes into
account monitor
brightness and contrast ratio.
-basic animation (unless we can find someone
more experienced in this)
-post processing, etc
Talent needed:
Passionate and talented graphics or general programmers.
Team structure:
Just me and some artists. I can implement the above features with a bit of help (it takes forever otherwise).
Website:
None Yet
Contacts:
mikea@umd.edu
Previous Work by Team:
Graduate research at UMD CP - worked on procedural noise generation and real time global illumination techniques.
I was the lead graphics programmer for GroundTactics game (was scraped due to lack of funding)
Additional Info:
I will post some pics soon - if your interested send me an email and I can send you demos, pics, etc
Feedback:
ANY