Original Post
I was looking over a few collision classes and I found it odd that everyone I've seen appeared to only store the local transformation of the shape. Then I found this post which seemed to confirm the idea that the shape is transformed every time before a check.
Why not store the world transformation and update it only after it changes? The only reason that could occur to me of course, is a space requirement.
Note: by transformation I mean, the position and up/right vectors for the object.
Why not store the world transformation and update it only after it changes? The only reason that could occur to me of course, is a space requirement.
Note: by transformation I mean, the position and up/right vectors for the object.