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Game Animation and Programing

Started by Taunderwood Dec 19, 2010 at 1:49 AM 1 replies 900+ views
Original Post
Taunderwood
Taunderwood
Hi Everyone,

First off I apologize if this is better suited in the graphics(or some other forum)forum please feel free to move it if it would be better suited elsewhere.

I'm looking for a good tutorial/overview of where animation and programming meet. I've done a basic google/forum search but have yet to find what I am looking for.

My issue is that I understand how to move objects as a whole(basic translation, scaling, and rotation) as well as the math behind it, but when it comes to animating an object(say making a human's(the object) legs move while being translated as a whole to simulate walking) I am lost.

Is there somewhere (a website or book) I can refer to in order to get a better understanding of where animation and programming meet (ie, where the animator hands stuff off to the programmer).

I understand its probably a huge question but I would appreciate any help on the subject.

Thanks!
Buckeye
Buckeye
Quote:
I've done a basic google/forum search but have yet to find what I am looking for...I understand its probably a huge question

It appears that you're interested in the general subject of animation programming and, indeed, your general question is a very broad subject. If none of the 87,000,000 hits on google for "animation programming" aren't of any help, you'll have to ask a much more specific question.

As a general answer: you should pick a programming language, select an API and work through examples for that particular language and API.
Please don't PM me with questions. Post them in the forums for everyone's benefit, and I can embarrass myself publicly. You don't forget how to play when you grow old; you grow old when you forget how to play.
evaclear
evaclear
Math behind the animation:

Essential Mathmatics for Games and Interactive Applications (book on amazon)

Animation specific:

Introduction: Real time 3d character animation with visual C++ by Nik Lever.

Advanced: Computer Animation, Second Edition: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)

Animation/Graphics and Physics interact with one another in pretty major ways so you may also want to consider books on shaders, and game physics to fill in details there as well. But these 3 books would give anyone a very good start.
Joseph FernaldSoftware EngineerRed Storm Entertainment.------------------------The opinions expressed are that of the person postingand not that of Red Storm Entertainment.

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