Original Post
Intra -duct -shunz
Originally an outrageous demand from me in a new MMORPG, this evolved into an idea which surprisingly goes back to one of man's most ancient games *ominous tribal music with fast drum beats in the background* rock, paper...and scissors.
Concept
As far as combat goes, I have seen 2 different types. We have the twitch combat which is people bunny hoping, spinning around wildly and the have our turn based combat in which you an take your time to think which strategy or moves counter which. Or fast and slow for short.
I think it would be interesting to fuse both of these into a middle man, your still fighting in real time, but the success of your attacks are influenced by the attacks of your opponent
Example 1- Instead of having two swords passing through each other and hitting as if the other sword was not there, you have both swords clash and the swordsman struggling to knock each other back.
Example 2- If you cast a fireball and the other guy casts a water pulse, the fire would dissipate into steam creating a mutual smokescreen.
Finally to the point
You have health, stamina and maybe another bar.
A soft counter system based around rock-paper-scissors, attack beats grab (You do damage), grab beats block (You do damage and knock him down) and block beats attack (You avoid damage, you gain stamina and he loses stamina). You can perform a move every 2-3 seconds or so.
In addition to these we later add special moves for fighting style uniqueness and getting around the random factor of losing to bad luck in the rock-paper-scissors game (Where it can get complex).
This system would create a duel environment where players would make use of what surrounds them and can try out many different fighting styles (Clashing of sword, kiting, disabling the opponent, absorbing blows so you can counter once he is tired, hiding and stabbing in the back and all sorts of crazy stunts *note that one guy can't do all of this*).
This can also turn boss fights into pretty dynamic encounters (Distracting them, climbing their back, blinding them, tripping them, dropping rocks on top of them.
Is this impossible to pull off, too difficult, doesn't sound fun, not worth it, you don't understand me, broken system, what is the easiest way to simulate how this would work out without any programming experience, you have a suggestion or idea? (For a singleplayer RPG in an open world type setting)
Originally an outrageous demand from me in a new MMORPG, this evolved into an idea which surprisingly goes back to one of man's most ancient games *ominous tribal music with fast drum beats in the background* rock, paper...and scissors.
Concept
As far as combat goes, I have seen 2 different types. We have the twitch combat which is people bunny hoping, spinning around wildly and the have our turn based combat in which you an take your time to think which strategy or moves counter which. Or fast and slow for short.
I think it would be interesting to fuse both of these into a middle man, your still fighting in real time, but the success of your attacks are influenced by the attacks of your opponent
Example 1- Instead of having two swords passing through each other and hitting as if the other sword was not there, you have both swords clash and the swordsman struggling to knock each other back.
Example 2- If you cast a fireball and the other guy casts a water pulse, the fire would dissipate into steam creating a mutual smokescreen.
Finally to the point
You have health, stamina and maybe another bar.
A soft counter system based around rock-paper-scissors, attack beats grab (You do damage), grab beats block (You do damage and knock him down) and block beats attack (You avoid damage, you gain stamina and he loses stamina). You can perform a move every 2-3 seconds or so.
In addition to these we later add special moves for fighting style uniqueness and getting around the random factor of losing to bad luck in the rock-paper-scissors game (Where it can get complex).
This system would create a duel environment where players would make use of what surrounds them and can try out many different fighting styles (Clashing of sword, kiting, disabling the opponent, absorbing blows so you can counter once he is tired, hiding and stabbing in the back and all sorts of crazy stunts *note that one guy can't do all of this*).
This can also turn boss fights into pretty dynamic encounters (Distracting them, climbing their back, blinding them, tripping them, dropping rocks on top of them.
Is this impossible to pull off, too difficult, doesn't sound fun, not worth it, you don't understand me, broken system, what is the easiest way to simulate how this would work out without any programming experience, you have a suggestion or idea? (For a singleplayer RPG in an open world type setting)