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Importing 3D animated character models

Started by fordfanboi Jan 14, 2011 at 7:32 PM 1 replies 550+ views
Original Post
fordfanboi
fordfanboi
I wrote my engine some time ago, and used the .X format to import animated character models. My artist is wanting to move away from this approach and would rather I be able to import motion capture files or some newer standard. I don't have time to write my own converter.

What format is best that has great example code available for C++ using the DX 9.0 SDK?

Thanks!
Buckeye
Buckeye
What format is best that has great example code available for C++ using the DX 9.0 SDK?[/quote]
The DirectX x-file format.

Having said that, you might want to consider the Open Source Asset Importer Library (assimp): http://assimp.sourceforge.net/

Additional suggestion: talk to your artist and explain to him/her that you have an existing engine which has been debugged and (apparently) works fine. In that case, the engine drives the content - not the other way 'round. [smile]
Please don't PM me with questions. Post them in the forums for everyone's benefit, and I can embarrass myself publicly. You don't forget how to play when you grow old; you grow old when you forget how to play.
fordfanboi
fordfanboi

What format is best that has great example code available for C++ using the DX 9.0 SDK?

The DirectX x-file format.

Having said that, you might want to consider the Open Source Asset Importer Library (assimp): http://assimp.sourceforge.net/

Additional suggestion: talk to your artist and explain to him/her that you have an existing engine which has been debugged and (apparently) works fine. In that case, the engine drives the content - not the other way 'round. [smile]
[/quote]

He consistently has one issue or another getting the models exported properly so I'd like to remove that headache and use a more standard exporter that he'd be able to use from new modelling packages.

I'll check out the Open Source Asset Importer Library as suggested.

Thanks!

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