Original Post
I've got a map that contains char pointers, and when I try to access it in certain ways it doesn't let me, it just creates a new object that's identical to the one that's already there. Very frustrating. Here's a code sample:
int nBuffer = m_mKeyValues[uKeyNameBuffer]; // nBuffer == 0, the item is not found
char* uKeyNameBuffer2 = "Q";
int nBuffer = m_mKeyValues[uKeyNameBuffer2]; // nBuffer == 16, the item is found
In the first instance, using breakpoints and debugging I've deciphered that uKeyNameBuffer contains "Q". But it won't find the "Q" item that exists in the map, it instead creates one with the exact same key (which should be an impossibility as far as I can tell). The second variable, uKeyNameBuffer2, when checked with breakpoints contains the exact same data in every way as uKeyNameBuffer...so why is the map treating it differently?
So far as I can tell it's a glitch in the map class. The entire point of each item having a key is that you access it with that key, and you can't create another item with the same key. But that's exactly what it's forcing me to do. Of course, it's probably just my stupidity getting in the way, and it's extremely unlikely that the map class would have such a large flaw...but what on earth is going on?
int nBuffer = m_mKeyValues[uKeyNameBuffer]; // nBuffer == 0, the item is not found
char* uKeyNameBuffer2 = "Q";
int nBuffer = m_mKeyValues[uKeyNameBuffer2]; // nBuffer == 16, the item is found
In the first instance, using breakpoints and debugging I've deciphered that uKeyNameBuffer contains "Q". But it won't find the "Q" item that exists in the map, it instead creates one with the exact same key (which should be an impossibility as far as I can tell). The second variable, uKeyNameBuffer2, when checked with breakpoints contains the exact same data in every way as uKeyNameBuffer...so why is the map treating it differently?
So far as I can tell it's a glitch in the map class. The entire point of each item having a key is that you access it with that key, and you can't create another item with the same key. But that's exactly what it's forcing me to do. Of course, it's probably just my stupidity getting in the way, and it's extremely unlikely that the map class would have such a large flaw...but what on earth is going on?