Hey there.
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I'm trying to build a server for my humble online game in C++ right now,
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and I ran into a problem.
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From what I can tell, there are several ways to manage clients and read data from them.
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I'm looking for a convenient way to do so, without the need of creating a window (for asynchronous data management i.e)
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and I also need a way that will be efficient and stable.
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Iv'e tried to read data from client in a thread-per-client way and it didn't seem to my likings, is there any other
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traditional way to do so? If so, I'd be happy if you pointed me to a guide or whatever.
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Thanks in advance, Tamir Atias
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