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The Wild Boundaries

Started by Zethariel Feb 21, 2011 at 8:37 PM 20 replies 6.4k views
Original Post
Zethariel
Zethariel

The project is not dead, but I would like to put it on hold until people who are really enthusiastic about it arrive or I am able to pay someone to do it.

For now the team consists of a designer/writer (me) and a programmer. We are planning a 2d game that will use the world of The Wild Boundaries - it will be most likelly an adventure RPG with some RTS elements. For now if anyone is interested, please write via PM - we do not consider involving any more people until we are done, but any help with textures, models and generally art for the game and its world would be appreciated.

Please read the terms and conditions on our homepage, http:\\thewhitedog.x14.eu before you decide to join the team or submit IP.

Disclaimer: Each my post is intended as an attempt of helping and/or brining some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure I mean no harm and do not intend to insult anyone, unless stated otherwise

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Zethariel
Zethariel
Bump due to content update
Disclaimer: Each my post is intended as an attempt of helping and/or brining some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure I mean no harm and do not intend to insult anyone, unless stated otherwise

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camelCase
camelCase
You're very charismatic. If you get things rolling I'd be glad to do some environment textures for your 3D modelers to use.
Zethariel
Zethariel
Ninja BUMP! Thought we were don eh?
Disclaimer: Each my post is intended as an attempt of helping and/or brining some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure I mean no harm and do not intend to insult anyone, unless stated otherwise

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Siberkil
Siberkil
I see you bumped, any progress as of late? What are you guys working on at this stage?

BTW, love the enthusiasm!
[size="3"]Anthony D.
anthony-at-adaptivelite-dot-com
Zethariel
Zethariel
As a matter of fact, yes!

We now have a main menu/title screen! Will post it later on today. Also, work with coding the game will start veeery soon - some artists would be very welcome to join our cause, so we can present a working Stage I demo ASAP
@Up - The Stage I is described, I hope, quite clear Our homepage will supply more detailed information by the end of the week, aka as soon as it's bathed, groomed and it's nails shortened
Disclaimer: Each my post is intended as an attempt of helping and/or brining some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure I mean no harm and do not intend to insult anyone, unless stated otherwise

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Zethariel
Zethariel
Falcon... BUMP!

Still looking for artists and some more programmists to help with future networking and coding We found a few tutorials that might be helpfull as well!
Disclaimer: Each my post is intended as an attempt of helping and/or brining some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure I mean no harm and do not intend to insult anyone, unless stated otherwise

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Zethariel
Zethariel
Yet another update! Check out our new art
Disclaimer: Each my post is intended as an attempt of helping and/or brining some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure I mean no harm and do not intend to insult anyone, unless stated otherwise

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Zethariel
Zethariel
Oh no! It's BUMPZILLA! RUUUUN!

So yeah, this is going quite well as far as models are concerned Really great job elektron1024, love the attitude

Favorite this thread as we will post updates on the development process soon!
Disclaimer: Each my post is intended as an attempt of helping and/or brining some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure I mean no harm and do not intend to insult anyone, unless stated otherwise

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wildpins
wildpins
I can do high res or low res models. Depending on what you want, send me some examples and expectations of work. We can negotiate later on the terms and compensation. This should save time for both parties.
Failure is simply denying the truth and refusing to adapt for success. Failure is synthetic, invented by man to justify his laziness and lack of moral conduct. What truely lies within failure is neither primative or genetic. What failure is at the heart, is man's inability to rise and meet the challenge. Success is natural, only happening when man stops trying to imitate a synthetic or imaginable object. Once man starts acting outside his emotional standpoints
Zethariel
Zethariel
Still looking for interested Programmists We are considering using either Irrlicht or XNA
Disclaimer: Each my post is intended as an attempt of helping and/or brining some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure I mean no harm and do not intend to insult anyone, unless stated otherwise

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Rockinoutt93
Rockinoutt93
great screens, i am very interested in this project
Zethariel
Zethariel
Alright, time to bring this back to the top

At the moment coding is taking place, so I'm pretty sure that we will have a working game within weeks Should any more programmists offer their help, this time could be shortened. Later on today we will post the soundtracks made by our composer, James Monk. These are samples of what the theme music in our game will look like (while it is safe and no aliens are out there to bite yer ass )
Disclaimer: Each my post is intended as an attempt of helping and/or brining some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure I mean no harm and do not intend to insult anyone, unless stated otherwise

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travis_mathis
travis_mathis
[font=arial, verdana, tahoma, sans-serif][size=2]I'm interested in doing some programming work for you. I'm fairly new to C++, but have some python, ruby, mysql, php exp. I've been playing with Allegro 5 and C++ for about a week now and have gotten a game window running and some basic functionality... moving a box around the screen. I'm looking for exactly what you describe... A place I can refine my chops and meet some like minded people whom eventually want to make a game to play. I have a full time job working for a company who develops voip/iphone technology. However I work in the art department doing interface/icon design(once our app launches in a few weeks I can talk more about it and show some screenshots.) I also do a lot of backend work for them and have been writing a lot of Ruby code for automating our network and doing things with cloud automation.

I do however have a love for coding and spend most of my nights at the house reading about it and have been learning a little along the way.

What I'm looking for:
-Someone who will let me tag along I guess.. kick down some easy projects for me to get my feet wet and learn as I go. I'm a better hands on learner.
-Some adults(over 18+) to talk to and figure this stuff out with and like you said.. Find some people who want to do the same thing.

let me know.[/font]
Charliea
Charliea
I am interested in helping with the music for the project if you dont already have one. I have a website full of my latest work http://www.reverbnation.com/#!/charliearmour
Zethariel
Zethariel
Thanks for the interest guys!

manoot, I've sent you mail

Charliea, I really like your music ^^ It's very calming, I can imagine it somewhere in deep space, as a theme of the game perhaps. Would you care to contact me on Skype? (my info is in the Contact section of this thread ) Also, I'll update the team status in the evening (GMT time-wise) without posting another post, so keep monitoring
Disclaimer: Each my post is intended as an attempt of helping and/or brining some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure I mean no harm and do not intend to insult anyone, unless stated otherwise

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travis_mathis
travis_mathis
I added you to skype I will contact you when I see you come online.
Zethariel
Zethariel
Heyoo, some team updates and a few more vacant places that need filling

And to those that left the team w/o a word... Well yeah, you know what I mean The'll be sorry later

For those that don't want to look for changes:

New position - 2D artist (for making textures, gui etc)
We could use someone who is proficient in texturing to make our game look better
A person with knowledge of Irrlicht/networking would be very helpfull to speed things up
position open for Support modeller (preferably Blender)
Support programmer position filled in by Chaoticdev

Please bear in mind that this is not the easier project in this section of the forum Please apply with the thought of contributing at least 5-10 hours a week.

Thanks for all the support, you're really great guys!
Disclaimer: Each my post is intended as an attempt of helping and/or brining some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure I mean no harm and do not intend to insult anyone, unless stated otherwise

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Zethariel
Zethariel
Position filled! Yaaay! Now we need a networking developer
Disclaimer: Each my post is intended as an attempt of helping and/or brining some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure I mean no harm and do not intend to insult anyone, unless stated otherwise

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