Original Post
Hi! Im creating content management system for DX11 game and im looking for implementation that is simple, yet will not give a lot of headache later.
Currently im thinking about guiding content creation/destruction through one class and managing resource release in content class, and not bothering to do so in object level.
Code here is C#, syntax is irrelevant - but please suggest any corrections related to implementation if you are able to
Any suggestions, warnings and corrections welcome!
CODE
Currently im thinking about guiding content creation/destruction through one class and managing resource release in content class, and not bothering to do so in object level.
Code here is C#, syntax is irrelevant - but please suggest any corrections related to implementation if you are able to
Any suggestions, warnings and corrections welcome!
CODE