Original Post
Hey.

Given the coordinates a, b, c, d, and p, how would I find the normalized UV coordinates of p? (For example, to sample a texture at that point.)
a, b, c, d, and p are 2D (that is, only X,Y coordinates). p will always be inside abcd.
I have no idea where to start. Any ideas?

Given the coordinates a, b, c, d, and p, how would I find the normalized UV coordinates of p? (For example, to sample a texture at that point.)
a, b, c, d, and p are 2D (that is, only X,Y coordinates). p will always be inside abcd.
I have no idea where to start. Any ideas?