Original Post
Hello everyone, I got stuck on making game timer for android platform.
So far I tried to use:
System.currentTimeMillis()
System.nanoTime()
SystemClock.elapsedRealtime()
But nothing seem to wok smooth, animation getting stuck with all of them. What is the best method to measure delta time?
P.s. I'm using Java + OpenGL ES
By the way seems to be another vsync problem to me
Thanks for any help!
So far I tried to use:
System.currentTimeMillis()
System.nanoTime()
SystemClock.elapsedRealtime()
But nothing seem to wok smooth, animation getting stuck with all of them. What is the best method to measure delta time?
P.s. I'm using Java + OpenGL ES
By the way seems to be another vsync problem to me
Thanks for any help!