Original Post
Hello,
I have a very tiny game on my mind that I would like to create. Currently, I am choosing which open source game engines to use for the game. I am stuck on choosing the graphics engine. Here is what I need.
- cross platform
- api: opengl (but i would like to have components not dependent on the api, so any time I can add d3d or oglES support for it)
- as tiny as possible: Thats the only reason i didn't choose ogre. its huge. I need an engine that is similar to SFML - So I don't have to write create my own Camera, Scene Graph, and other important 3d components so i can totally concentrate on creating my own 3d file types, terrain types without having problems on doing basic operations like loading texture/shader files etc.
I hope I could explain what I need. Which engine will fulfill my needs.
Thanks,
Kasya
I have a very tiny game on my mind that I would like to create. Currently, I am choosing which open source game engines to use for the game. I am stuck on choosing the graphics engine. Here is what I need.
- cross platform
- api: opengl (but i would like to have components not dependent on the api, so any time I can add d3d or oglES support for it)
- as tiny as possible: Thats the only reason i didn't choose ogre. its huge. I need an engine that is similar to SFML - So I don't have to write create my own Camera, Scene Graph, and other important 3d components so i can totally concentrate on creating my own 3d file types, terrain types without having problems on doing basic operations like loading texture/shader files etc.
I hope I could explain what I need. Which engine will fulfill my needs.
Thanks,
Kasya