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which engine to use

Started by Kasya Mar 16, 2011 at 5:37 PM 0 replies 600+ views
Original Post
Kasya
Kasya
Hello,
I have a very tiny game on my mind that I would like to create. Currently, I am choosing which open source game engines to use for the game. I am stuck on choosing the graphics engine. Here is what I need.

- cross platform
- api: opengl (but i would like to have components not dependent on the api, so any time I can add d3d or oglES support for it)
- as tiny as possible: Thats the only reason i didn't choose ogre. its huge. I need an engine that is similar to SFML - So I don't have to write create my own Camera, Scene Graph, and other important 3d components so i can totally concentrate on creating my own 3d file types, terrain types without having problems on doing basic operations like loading texture/shader files etc.

I hope I could explain what I need. Which engine will fulfill my needs.

Thanks,
Kasya
Kasya
Kasya
After reading about engines I have found out that OSG is what I needed. The only problem is, I don't know how to handle input outside this library - the window is created inside the osg itself, so how do I have to handle inputs? I would like to add xbox controller support for my game. So, should I use XInput or other input libraries to handle the input.

Thanks,
Kasya

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